The tactical shooter Valorant offers many different weapons that players can use and eliminate the enemy. These weapons range from handguns to heavy weapons like snipers and more. As these weapons have different recoil patterns and damage numbers, it is very important to know each one's role and damage over distance to get the most out of them in matches.
With the new economy changes in the recent patch, players need to buy the right weapons at the right time to keep their economy stable. Otherwise, players will go bankrupt and save every other turn, which is not ideal for winning games.
Read more: All Valorant legends for every map
In this guide, we'll be looking at all the damage numbers for weapons in Valorant.
Side arms
Poor | Price | Damage per shot |
Classical | Release | Head: 78 (0-30m) / 66 (30-50m) Body: 26 (0-30m) / 22 (30-50m) Legs: 22 (0-30m) / 18 (30-50m) |
Shorty | 150 credits | Head: 24 (0-7m) / 16 (7-15m) / 6 (15-50m) Corps: 12 (0-7m) / 8 (7-15m) / 3 (15-50m) Jambes : 10 (0-7m) / 6 (7-15m) / 2 (15-50m) |
Frenzy | 450 credits | Head: 78 (0-20m) / 63 (20-50m) Body: 26 (0-20m) / 21 (20-50m) Legs: 22 (0-20m) / 17 (20-50m) |
Ghost | 500 credits | Head: 95 (0-30m) / 77 (30-50m) Body: 38 (0-30m) / 31 (30-50m) Legs: 32 (0-30m) / 26 (30-50m) |
Sheriff | 800 credits | Head: 159 (0-30m) / 145 (30-50m) Body: 55 (0-30m) / 50 (30-50m) Legs: 46 (0-30m) / 42 (30-50m) |
submachine guns
Poor | Price | Damage per shot |
Stinger | 950 Credits | Head: 67 (0-20m) / 62 (20-50m) Body: 27 (0-20m) / 25 (20-50m) Legs: 22 (0-20m) / 21 (20-50m) |
Spectre | 1600 Credits | Head: 78 (0-20m) / 66 (20-50m) Body: 26 (0-20m) / 22 (20-50m) Legs: 22 (0-20m) / 18 (20-50m) |
Shotguns
Poor | Price | Damage per shot |
Bucky | 850 Credits | Head: 40 (0-8m) / 26 (8-12m) / 18 (12-50m) Corps: 20 (0-8m) / 13 (8-12m) / 9 (12-50m) Jambes : 17 (0-8m) / 11 (8-12m) / 7 (12-50m) |
Judge | 1850 Credits | Head: 34 (0-8m) / 23 (8-12m) / 17 (12-50m) Corps: 17 (0-8m) / 10 (8-12m) / 7 (12-50m) Jambes : 14 (0-8m) / 8 (8-12m) / 5 (12-50m) |
Rifles
Poor | Price | Damage per shot |
Bulldog | 2050 Credits | Head: 115 (0-50m) Body: 35 (0-50m) Legs: 29 (0-50m) |
guardian | 2250 Credits | Head: 195 (0-50m) Body: 65 (0-50m) Legs: 48 (0-50m) |
vandalism | 2900 Credits | Head: 160 (0-50m) Body: 40 (0-50m) Legs: 34 (0-50m) |
Ghost | 2900 Credits | Head: 156 (0-15m) / 140 (15-30m) / 124 (30-50m) Corps: 39 (0-15m) / 35 (15-30m) / 31 (30-50m) Jambes : 33 (0-15m) / 29 (15-30m) / 26 (30-50m) |
snipers
Poor | Price | Damage per shot |
Marshal | 950 Credits | Head: 202 (0-50m) Body: 101 (0-50m) Legs: 85 (0-50m) |
Operator | 4700 Credits | Head: 255 (0-50m) Body: 150 (0-50m) Legs: 120 (0-50m) |
Heavy weapons
Poor | Price | Damage per shot |
Ares | 1550 Credits | Head: 72 (0-30m) / 67 (30-50m) Body: 30 (0-30m) / 28 (30-50m) Legs: 25 (0-30m) / 23 (30-50m) |
Odin | 3200 Credits | Head: 95 (0-30m) / 77 (30-50m) Body: 38 (0-30m) / 31 (30-50m) Legs: 32 (0-30m) / 26 (30-50m) |
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