Public chat Clash Royale, Mega Knight had a resounding impact on the meta, similar to the Night Witch (before she got nerfed). Therefore, if you have it, we present these three decks to you, which will help you to make the most of it and, as a result, win a lot of games.
Minor Control
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hell dragon |
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Goblins |
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Electrocution / Zap |
Poison |
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Average cost : 3,4 |
Difficulty : Medium |
It's a very expensive deck (4 legendaries), there's no doubt about it. Only, the overall synergy of this deck is good, in addition to having a more than correct defense, since it is a control deck. The object of the game, therefore, is going to be to defend well and to use, when you can, your Mega Knight, against. Then, when possible, the hell dragon, the Bats and the Thief are good supports. However, you have the Minor and thief who can keep constant pressure and damage whether with or without the Mega.
Here is the deck, played by Surgical Goblin :
MegaLoon de Pompeyo
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Ball |
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Mini PEKKA |
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Electrocution / Zap |
arrows |
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Average cost : 3,6 |
Difficulty : Medium/Hard |
Pompey, the Mexican player, is known to be one of the best ladder players in the world and a specialist in Ball. Inevitably, seeing a deck associating it with the Mega Knight, the card of the moment, is not at all a surprise. It's a deck that also benefits from excellent defense, with cards like the Mini PEKKA, Mega Gargoyle and ice golem, but also two small spells that can counter the main threats of the Mega Knight. You also have the Minor and Balloon combo, not necessarily easy to defend, even more so in double elixir. Being a deck of Pompey, it can sometimes be difficult to play, although the big addition makes things much easier.
Saint Belikin's MegaGiant Beatdown
Composition of the deck |
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Giant |
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Goblins |
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Electrocution / Zap |
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Average cost : 4,1 |
Difficulty : Medium |
We can be surprised by this list for a very simple reason: there is no real air unit in this deck. However, that doesn't mean it isn't effective, as its creator finished 11th in the rankings in August with this one. In any case, the operation of this deck remains quite simple. The object of the game will be, if possible, to accumulate elixir extractors (or wait for the double elixir), to defend and, when you can, to make a big push, starting from the Giant or Mega Knight, then supporting it little by little. Having no big spells, your Mega Knight will be useful to you for its splash damage on the ground and can even, in some cases, be useful for pushing to both sides.
The explanations of Saint Belikin and gameplay are here: